
You might assume virtual reality is strictly for teenagers, those caffeine-fueled teens locked away gaming ‘til midnight. But here’s the kicker: the average age of VR users in 2025 isn’t what most people expect. In households like mine here in Wellington, New Zealand, headsets don’t just gather dust on a shelf in my son Orion’s room — they’re making the rounds at family meetings, workspaces, retirement villages, and even therapists’ offices. VR’s reached beyond that ‘gamer’ stereotype. Curious just who’s actually strapping on a headset these days? Let’s take a look at who’s inside the world of virtual reality, how the numbers shake out, and what’s changing faster than you can say "pass the motion controller."
The Typical VR User in 2025: What the Data Actually Shows
Forget what you think you know about VR users. Sure, Gen Z and Millennials love their gadgets, but fresh research in 2025 tells a different story. According to a worldwide survey by Statista published just this past May, the average age of VR users currently sits at 34.7 years old. Let that sink in. We’re not talking about pimply 16-year-olds glued to their FPS games. A lot of users now are balancing jobs, kids, and busy schedules—just like, well, me.
Take a quick glance at the numbers detailing age distribution:
Age Group | Percentage of VR Users (2025) |
---|---|
13-17 | 8% |
18-24 | 20% |
25-34 | 32% |
35-44 | 23% |
45-54 | 11% |
55+ | 6% |
See those middle bars? VR’s biggest users are people in their late twenties and thirties, with plenty in their forties. It’s not just kids sneaking a few games after school. Many in this age bracket grew up with early consoles and have the cash and curiosity for new toys and tech. A 2024 MIT study even found employees in remote corporate offices, healthcare providers, and social VR groups for over-40s are helping drive up that average. "Virtual reality is no longer a niche pastime for teenagers. It’s a practical tool for adults in work, fitness, and even therapy," wrote The Guardian’s tech correspondent in April 2025.
What’s drawing these age groups in? For starters, price drops. Headsets in 2018 cost over $1,000 NZD; now, you can nab an excellent one for under $350. More affordable means more parents—like me—and even some brave retirees picking them up for everything from VR book clubs to guided meditation. Plus, there’s less tech fear: if you already manage streaming boxes and smart fridges, a VR headset doesn’t feel daunting. Companies like Meta and Steam have simplified setup and interfaces so non-techie users don’t need an IT degree just to play a round of Beat Saber.
By the way, adults—especially parents and teachers—are fueling another trend: VR for learning. Homework battles? Not anymore. Orion’s geography project last term had us visiting virtual fjords and volcanoes together. VR is replacing dusty textbooks, and schools across Aotearoa (New Zealand) are investing in classroom headsets so both students and teachers can interact across continents without ever leaving the class. That’s why the 'average user' is getting older, fast.
Why Do People of Different Ages Use VR?
Okay, the numbers tell us VR isn’t just a kids’ toy. But what keeps people of different ages coming back to virtual worlds? Turns out, everyone has their reasons. Teens and twenty-somethings are mostly here for gaming and socializing. Cliché? Maybe, but there’s more to it. According to Newzoo’s 2025 Global Gaming Report, students flock to VR for escape and connection, attending virtual concerts on Fortnite and Roblox, or chilling with friends across the world in custom-built dreamscapes.
Move into your thirties and forties—like my school-mum crew—and you’ll find VR has morphed into a go-to place for fitness, productivity, and even mindfulness. My friend Mia swapped early-morning gym sessions for Supernatural VR workouts, sweating alongside trainers from LA to London. Michael, next door, attends remote team meetings inside Horizon Workrooms because regular Zoom just feels flat now. Then there’s family time: Selene, at eight, drags us into cooperative puzzles and virtual painting apps that, believe it or not, avoid the mess of real paint. Pretty handy for a rental.
The boomers and older users? Their numbers are smaller, but they’re the fastest growing group thanks to some unexpected wins. A 2024 University of Otago study found that seniors using VR for reminiscence therapy saw reduced loneliness by 38% compared to control groups. A bunch of rest homes in Auckland even started running weekly ‘virtual travel’ events, letting folks with limited mobility visit the Great Wall of China or snorkel in Fiji—no passport needed. The Guardian’s recent VR special put it this way:
“What started as a playground for hobbyists is becoming a lifeline for those seeking community, wellness, and adventure at any age.”
Lots of parents (hands up, guilty) also use VR as a strategic break—pop on a headset, escape for a breathing session or virtual camping trip, and come out refreshed. But before you think it’s all fun and games, don’t overlook VR’s expanding role in work and education. Last month, the New Zealand Ministry of Education launched a pilot scheme for VR-based STEM learning, reaching students in both isolated and urban schools. No train required.

What Affects the Age of VR Users?
What really determines whether someone picks up a VR headset isn’t always about age. It’s about tech comfort, good marketing, and whether VR feels useful in daily life. Gen Zers snap up gear for gaming and social apps, but working adults need a reason. For most of my friends, it was a combo of falling prices and clever word of mouth—a workout app, a jaw-dropping travel sim, or their kid bringing home a headset from school.
Money matters a lot, too. A 2025 NZ Consumer Technology survey says about 61% of adults hesitated to buy their first VR headset until prices dipped below $400 NZD. Now that headsets cost much less, and you don’t need a gaming PC with the power of a small spaceship, it’s way more accessible for families, professionals, and students. Subscription services, like Meta+ and Pico Play, have also made it feel less risky—like Netflix, but for VR experiences.
Comfort and health are huge, too. The first VR headsets were clunky—let’s be honest, you looked like a failed astronaut. Today’s sets are lighter, some weigh less than 350 grams, and don’t squish your hair beyond repair (very important for video calls). Adjustments for glasses, larger nose bridges, and better sound mean people of every shape, size, and age can use them comfortably. And let’s not forget—motion sickness used to be the dealbreaker for half my friends. With new 'dynamic horizon' displays and smarter tracking, that’s mostly sorted.
There’s also more guidance and safe usage tips than ever. The advice from the American Academy of Ophthalmology is to keep VR sessions under 30 minutes for kids under 12, which most headsets now encourage with pop-up reminders. And don’t worry about tech barriers—a study by the University of Sydney found that 7 out of 10 adults over 40 felt confident setting up a VR headset after just one try, thanks to simplified onboarding and video guides. So it’s less about your birth year and more about whether you’re willing to give something totally new a try—and maybe let your kids show you what to click next.
VR in Family, Work, and Daily Life: Tips for Every Age
Ready to give VR a go, or help someone in your family jump in? You’re in good company. Start simple: if you’re new to virtual reality, stick to all-in-one headsets with guided setups (like Meta Quest 4), which even my spouse could manage without a meltdown. For families with mixed ages, set up clear play boundaries. Our living room “VR zone” has a foam mat, so Selene doesn't KO the sofa, and we agree on screen-free nights to keep things balanced.
- Research age ratings. Most VR platforms clearly mark content, so you can avoid horror games sneaking into your kid’s weekend list—trust me, learned this the hard way.
- Encourage breaks. Even adults can get sucked in for hours, so schedule headset-free time, especially for younger users. Set up pop-up reminders or even set a timer on your phone.
- Explore a range of experiences. Don’t stick to one genre. My favourite VR moment? Visiting the Louvre with my mum, followed by a session of rhythmic boxing with Orion. It turns out, everyone has a favourite corner of the virtual world.
- Be patient with setup. First runs can be fiddly, but once done, moving between games and apps is smooth. Let teens or tech-savvy friends (even YouTube) help if you get stuck.
- Stay mindful of health. Hydration, good lighting, and taking off the headset at any sign of discomfort keep everyone happy. Some headsets now include gentle reminders to check posture and minimise eye strain.
- Join online communities. Platforms like Discord and Reddit have safe, moderated VR communities for every age and interest—think book clubs for grownups, coding jams for teens, and senior meetups for retirees.
Most of all, approach VR with curiosity, not fear. The average age of VR users will keep climbing as tech becomes less magic and more everyday. Try out that virtual painting app, host a games night, or just use your headset for a bit of mindful chill—whatever works for your life stage. Virtual reality’s not about escaping the world but seeing it from a new perspective—sometimes with your kids, sometimes with your parents, often with yourself.